Foe Destroyer

Introduction

Somewhere, lurking in the deep reaches of space – a threat to the history. A threat to the birthrights. A threat to the past that was escaped from is coming. A small group of almost immortal warriors – the Pure Knights – guard the gateway to humanities history.

Playing

This game is played with, at least, three players, but more players are better. One of the players takes the roll of the Moderator. This Moderator will set-up the initial situation and then will move play towards a final resolution that is determined by the other players through play. The Moderator must keep the action moving quickly.

The rest of the players utilize playing pieces known as characters. These characters are Pure Knights, immortal woman warriors who pilot giant robotic warships. These women have protected a gateway to humanities past – Earth – for over 8000 years. They’ve created a race of servant robots to serve all their needs.

Over the 8000 years, they have changed from simple humans to something else, maybe Godlike. Maybe not. The players will utilize their characters relationships to other characters to address the situation created by the Moderator, or the players will utilize their characters relationships to other characters to extract revenge or overcome hatred. Or sacrifice and create love. The goal of the game is to build these relationships until they reach a breaking point, and as a gaming session closes, many relationships can be resolved with hatred or transformed into one of love or forgiveness.

Sometimes, the players will fail, but the characters will win. Sometimes, it won’t mater, because interesting stories will have been created.

This game is my entry into the Reverse Engineer Challenge hosted and dreamed up by Kevin Allen Jr.

Download: Foe Destroyer


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