Elevator music pipes over the subtly masked speaker in the corner of the elevator. â€œWhat floor?â€ asks someone standing next to the call buttons. You say, â€œUmm, one.â€ And shuffle into the corner. The music is a poorly done David Bowieâ€™s Strangers When We Meet (http://www.bowiewonderworld.com/sounds/strangers.mid). Your back is now against the wall and the elevator is moving silently from floor to floor, the flicker of floors pass on the display above the door. Someone in the other corner looks at you with a yearning in eye, â€œNice day isnâ€™t it.â€ You decide to ignore the comment and look ahead.
From above, a crash of glass breaking, an explosion, the elevator shakes. More explosions follow, and the elevator enters freefall. Lights blink on and off. Youâ€™re on the floor against someone who is grabbing you tightly. The elevator stops. A gust of heated air runs through the elevator. The lights flicker for one second and then go out. You pass out and when you awake, someone is stroking your hair and you hear, â€œI tried. It doesnâ€™t work. Fuck!â€
Game by Bryan Hansel for Troy Costisickâ€™s Outage RPG contest. Images used are Public Domain. This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 2.5 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.5/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. The following text qualifies as attribution of this work under the Creative Commons License 2.5: Blackout on the Elevator, by Bryan Hansel.
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