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	<title>Empty Game Box &#187; Featured</title>
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	<link>http://www.emptygamebox.com</link>
	<description>An empty game box to fill with games.</description>
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		<title>Star Wars: The Game</title>
		<link>http://www.emptygamebox.com/star-wars-the-game</link>
		<comments>http://www.emptygamebox.com/star-wars-the-game#comments</comments>
		<pubDate>Sat, 29 Nov 2008 01:40:30 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://emptygamebox.com/?p=30</guid>
		<description><![CDATA[Play structure: Make characters: 1. Name. 2. Type: Jedi Wanna-be, Jedi Knight, Jedi Master, Troop, Troop Leader, Wookie, or Smart-Ass 3. Description 4. Pick 4 skills that character will always fall back on. Resolution Mechanic: Roll d6. If Jedi Wanna-be, Troop, or Smart-Ass then 1-3 equal success. If Jedi Knight, Wookie, Troop Leader then 1-4 [...]]]></description>
			<content:encoded><![CDATA[<h2><em><strong>Play structure:</strong></em></h2>
<p><strong>Make characters</strong>: 1. Name. 2. Type: Jedi Wanna-be, Jedi Knight, Jedi Master, Troop, Troop Leader, Wookie, or Smart-Ass 3. Description 4. Pick 4 skills that character will always fall back on.</p>
<p><strong>Resolution Mechanic</strong>: Roll d6. If Jedi Wanna-be, Troop, or Smart-Ass then 1-3 equal success. If Jedi Knight, Wookie, Troop Leader then 1-4 wins. If Jedi Master 1-5 wins. If fail, $hit hits the fan. The GM ends scene in a bad way and starts a new one. PCs never die. Each group must have one 1-3 success type and can have only one Jedi Master. Everything said by a player happens, but if the roll fails it didn&#8217;t do enough to influence the scene.</p>
<p><strong>Scenes</strong>: Action happens in scenes. The GM describes the scene. Picks a number for how many successes are needed to complete the scene, writes it on a hidden piece of paper. GM makes $hit happen. Players respond using their character&#8217;s skills. If successes pass the number to complete scene, move to next scene.</p>
<p><strong>Types of Scenes</strong>: Running, Chasing, Fighting, Training, Charactering or Negotiating. Each game must have 4 of these.<br />
<strong>Special Scenes</strong>: Opening Scene (GM lays it out), Ending Scene (Players wrap it up and set up next game.) Each game starts with an Opening Scene and Ends with an Ending Scene.</p>
<p><strong>Winning or Losing</strong>: Pick a number of total scenes you want to play. Each scene probably takes 7 minutes. Tally number of scenes ended in a bad way and number success scenes. Then play end scene.</p>
<p>&gt;Success = Ends like Episode IV &#8211; Kind of happy, but a little dark.<br />
&gt;Bad Way = Ends like Episode V &#8211; All seems lost.<br />
All Success = Ends like Episode VI<br />
All Bad Way = Ends like Episode III<br />
= Ends like Episode II<br />
Everyone quit early = Ends like Episode I</p>
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