<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Empty Game Box &#187; The Miriam Incongruity</title>
	<atom:link href="http://www.emptygamebox.com/category/the-miriam-incongruity/feed" rel="self" type="application/rss+xml" />
	<link>http://www.emptygamebox.com</link>
	<description>An empty game box to fill with games.</description>
	<lastBuildDate>Fri, 13 Jan 2012 00:00:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Game Chef 2009 Entry: The Miriam Incongruity</title>
		<link>http://www.emptygamebox.com/game-chef-2009-entry-the-miriam-incongruity</link>
		<comments>http://www.emptygamebox.com/game-chef-2009-entry-the-miriam-incongruity#comments</comments>
		<pubDate>Mon, 14 Sep 2009 21:30:32 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Game Chef 2009]]></category>
		<category><![CDATA[The Miriam Incongruity]]></category>
		<category><![CDATA[entry]]></category>

		<guid isPermaLink="false">http://www.emptygamebox.com/?p=83</guid>
		<description><![CDATA[This is my entry into the 2009 Game Chef. - The Miriam Incongruity - http://dl.getdropbox.com/u/966637/The_Miriam_Incongruity.pdf - A child, born on a remote planet, is key to defeating the undead theocracy. A group of protectors must deliver her to safety. - two weeks, intrigue, fleur-de-lis, star, dressed, and zombies]]></description>
			<content:encoded><![CDATA[<p>This is my entry into the 2009 Game Chef.</p>
<p>- The Miriam Incongruity<br />
- <a href="http://dl.getdropbox.com/u/966637/The_Miriam_Incongruity.pdf">http://dl.getdropbox.com/u/966637/The_Miriam_Incongruity.pdf</a><br />
- A child, born on a remote planet, is key to defeating the undead theocracy. A group of protectors must deliver her to safety.<br />
- two weeks, intrigue, fleur-de-lis, star, dressed, and zombies</p>
]]></content:encoded>
			<wfw:commentRss>http://www.emptygamebox.com/game-chef-2009-entry-the-miriam-incongruity/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Miriam Incongruity: Artwork</title>
		<link>http://www.emptygamebox.com/the-miriam-incongruity-artwork</link>
		<comments>http://www.emptygamebox.com/the-miriam-incongruity-artwork#comments</comments>
		<pubDate>Mon, 14 Sep 2009 04:13:04 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Game Chef 2009]]></category>
		<category><![CDATA[The Miriam Incongruity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game chef]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[religious]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.emptygamebox.com/?p=71</guid>
		<description><![CDATA[I&#8217;ve been browsing the web for public domain images that I can use in my game. I want a mix of military, religious images and space images. I&#8217;ve been pretty lucky to find what I&#8217;m looking for. Some I&#8217;ve had to do a bit of photoshop work on to make it fit in. Here are [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been browsing the web for public domain images that I can use in my game. I want a mix of military, religious images and space images. I&#8217;ve been pretty lucky to find what I&#8217;m looking for. Some I&#8217;ve had to do a bit of photoshop work on to make it fit in. Here are a few images:</p>

<a href='http://www.emptygamebox.com/the-miriam-incongruity-artwork/021227-f-0460h-003-2' title='021227-F-0460H-003'><img width="150" height="150" src="http://www.emptygamebox.com/empty/wp-content/uploads/2009/09/021227-F-0460H-0031-150x150.jpg" class="attachment-thumbnail" alt="021227-F-0460H-003" title="021227-F-0460H-003" /></a>
<a href='http://www.emptygamebox.com/the-miriam-incongruity-artwork/a_fleur-de-lis-01-ae1' title='a_Fleur-De-Lis-01-AE1'><img width="150" height="150" src="http://www.emptygamebox.com/empty/wp-content/uploads/2009/09/a_Fleur-De-Lis-01-AE1-150x150.jpg" class="attachment-thumbnail" alt="a_Fleur-De-Lis-01-AE1" title="a_Fleur-De-Lis-01-AE1" /></a>
<a href='http://www.emptygamebox.com/the-miriam-incongruity-artwork/blessed-virgin-mary-3' title='blessed-virgin-mary-3'><img width="150" height="150" src="http://www.emptygamebox.com/empty/wp-content/uploads/2009/09/blessed-virgin-mary-3-150x150.jpg" class="attachment-thumbnail" alt="blessed-virgin-mary-3" title="blessed-virgin-mary-3" /></a>
<a href='http://www.emptygamebox.com/the-miriam-incongruity-artwork/christian-clipart-5' title='christian-clipart-5'><img width="150" height="150" src="http://www.emptygamebox.com/empty/wp-content/uploads/2009/09/christian-clipart-5-150x150.jpg" class="attachment-thumbnail" alt="christian-clipart-5" title="christian-clipart-5" /></a>
<a href='http://www.emptygamebox.com/the-miriam-incongruity-artwork/luna2' title='luna2'><img width="150" height="150" src="http://www.emptygamebox.com/empty/wp-content/uploads/2009/09/luna2-150x150.jpg" class="attachment-thumbnail" alt="luna2" title="luna2" /></a>

]]></content:encoded>
			<wfw:commentRss>http://www.emptygamebox.com/the-miriam-incongruity-artwork/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Miriam Incongruity</title>
		<link>http://www.emptygamebox.com/the-miriam-incongruity</link>
		<comments>http://www.emptygamebox.com/the-miriam-incongruity#comments</comments>
		<pubDate>Wed, 09 Sep 2009 23:54:02 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Game Chef 2009]]></category>
		<category><![CDATA[The Miriam Incongruity]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[game chef]]></category>
		<category><![CDATA[title]]></category>

		<guid isPermaLink="false">http://www.emptygamebox.com/?p=69</guid>
		<description><![CDATA[I needed a title for my 2009 Game Chef entry, so I spent a bit of time and came up with The Miriam Incongruity. Miriam is the Hebrew form of Mary. This comes out of the Fleur-de-lis. I taking the medieval religious meaning of â€œLily among thornsâ€ from the Song of Solomon and the later [...]]]></description>
			<content:encoded><![CDATA[<p>I needed a title for my 2009 Game Chef entry, so I spent a bit of time and came up with <strong>The Miriam Incongruity</strong>.</p>
<p>Miriam is the Hebrew form of Mary. This comes out of the Fleur-de-lis. I taking the medieval religious meaning of â€œLily among thornsâ€ from the Song of Solomon and the later application of the symbol to the Virgin Mary. In the Christian myth, the Virgin Mary birthed a deity. In this game, the players are protecting a child named Miriam who has the power to end the undead rule.</p>
<p>Incongruity, because her wild genes don&#8217;t conform to the standard genes in the human pool.</p>
<p>Plus it&#8217;s cool to say.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.emptygamebox.com/the-miriam-incongruity/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Basic System for the Undead vs. Church in Space escape game thingy for Game Chef</title>
		<link>http://www.emptygamebox.com/basic-system-for-the-undead-vs-church-in-space-escape-game-thingy-for-game-chef</link>
		<comments>http://www.emptygamebox.com/basic-system-for-the-undead-vs-church-in-space-escape-game-thingy-for-game-chef#comments</comments>
		<pubDate>Sun, 06 Sep 2009 22:46:46 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[The Miriam Incongruity]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[escalation]]></category>
		<category><![CDATA[obstacles]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[situations]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.emptygamebox.com/?p=65</guid>
		<description><![CDATA[Quantum Communication Box Each character has a QCB loaded with 5 minutes of conversation given to them by the church for undertaking this dangerous journey. One end is meant to be given to family, friends or close organization, but can be kept and used or given away later. The Teutonic Knight also has a 10 [...]]]></description>
			<content:encoded><![CDATA[<p>Quantum Communication Box</p>
<p>Each character has a QCB loaded with 5 minutes of conversation given to them by the church for undertaking this dangerous journey. One end is meant to be given to family, friends or close organization, but can be kept and used or given away later. The Teutonic Knight also has a 10 minute QCB connecting the players to Joshua.<br />
The GM must track the time used and remaining on these boxes. When they run out, no more communication can be made between the connected parties. The church will provide instructions to the players about how to obtain a new box that will connect them to Joshua before the time on that box runs out.</p>
<p>Overview of Playing<br />
The game is played with a game master and players. The game master&#8217;s job is to track time, track the QCB, and to provide imagined situations to share with the players. These imagined situations may have obstacles that the player&#8217;s characters must overcoming using their connections, skills, or traits, or they may serve other purpose of the GM&#8217;s desire. All situations should help the characters move further along in their journey to deliver the wild child to Vatican, or the situations should allow the players to feel their character&#8217;s connection to mortality through the aging of their friends, family, and contacts. Use the Undead to press the possibility of living forever. The GM is also responsible for changing the imagined situations when the rolls go wrong.<br />
The player&#8217;s job is to tell the GM how their characters respond to the imagined situations the GM shares with them. It is also their job to decide which connections, skills, or traits that they will use to overcome obstacles in the imagined situations. When using connections, skills, or traits to overcome the obstacles, the players must state what they wish to happen then roll the dice. The dice will determine the outcome. Occasionally, with the right dice roll, the players will be able to put their characters into a imagined situation of their own design.</p>
<p>Obstacles</p>
<p>Obstacles are cool situations that characters must overcome to advance to the next situation and get closer to their goal of delivering the wild child to Vatican. GMs make up the situations. Players use their connections, skills, or traits to overcome a situation, and they tell the GM what they want to happen if they win within the confines of the current situation. (I.e. If the characters are in a tough negation for hidden passage on a freighter, they can&#8217;t learn the location of Vatican from the captain, because he doesn&#8217;t know.) If they win, what they wanted happens.<br />
If they lose, roll on the Changing Situation table.<br />
Sometimes, when they win, the players will be able to come up with the next situation in a Reward Situation.</p>
<p>Reward Situation</p>
<p>A reward situation is a situation that the players make up together based on the special success against an obstacle. It can be anything that flows from the winning against an obstacle. A reward situation can never revel the location of Vatican.</p>
<p>Changing Situation Table</p>
<p><!-- 		@page { size: 8.5in 11in; margin: 0.79in } 		TD P { margin-bottom: 0in } 		P { margin-bottom: 0.08in } --></p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">
<table border="1" cellspacing="0" cellpadding="4" width="403" bordercolor="#000000">
<col width="54"></col>
<col width="331"></col>
<tbody>
<tr valign="TOP">
<td width="54">1d8</td>
<td width="331">What happens</td>
</tr>
<tr valign="TOP">
<td width="54">1</td>
<td width="331">Escalate</td>
</tr>
<tr valign="TOP">
<td width="54">2</td>
<td width="331">Reverse Reward</td>
</tr>
<tr valign="TOP">
<td width="54">3</td>
<td width="331">Wipes Clean</td>
</tr>
<tr valign="TOP">
<td width="54">4</td>
<td width="331">Changes Completely</td>
</tr>
<tr valign="TOP">
<td width="54">5</td>
<td width="331">Conditioned</td>
</tr>
<tr valign="TOP">
<td width="54">6</td>
<td width="331">Lost Cause</td>
</tr>
<tr valign="TOP">
<td width="54">7</td>
<td width="331">It Worked, but&#8230;</td>
</tr>
<tr valign="TOP">
<td width="54">8</td>
<td width="331">Complete Escalation</td>
</tr>
</tbody>
</table>
<p style="margin-bottom: 0in;">
]]></content:encoded>
			<wfw:commentRss>http://www.emptygamebox.com/basic-system-for-the-undead-vs-church-in-space-escape-game-thingy-for-game-chef/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

