New Special Ops Squad and Mission for Pinnacle Empty Quiver

I think it’s about time that I added a new squad and scenario to Pinnacle Empty Quiver.

New Squad
Helicopter (Ops Team Six)
Squad Description: This squad specializes in the insertion via MH-60 helicopters using the latest technology to spoof enemy radar installments for deep penetrating missions behind enemy lines. Answers directly to the President.

Squad Talent
: They gain a bonus of +1 to any Reconnaissance and Target Acquisition rolls when they make contact with their CIA support teams.

Squad Skills
Titanium Trained: When a Steel Dice roll fails, a character can re-roll it once if he says why he’s so tough. (Note: Your team is expected to do everything twice as fast.)
Hard Core: Once a mission, he keeps a lost Steel Die.

High-Value Target Behind Friendly Lines
Mission Type: Direct Action
Situation: After years of intelligence gathering, we have identified the hideout of our most wanted enemy. Unfortunately, it’s behind the border of a friendly country, and we suspect parts of the government are knowingly harboring him. We cannot secure permission for an incursion without risking him slipping through our fingers, again.

The Mission: Journey by helicopter hours beyond the border, land within a high-fortified three-story compound protected by limited windows 12- to 18-foot walls. Capture or kill the target. If killed, retrieve the body. Bring home any further intelligence, such as files, computers, etc.

Final Situation: Win by capturing or killing the target in Threat Level 7. Fail if the timer goes off before Threat Level 7.

The Catch: This is a timed mission. Set a real clock for 40 minutes. After character creation and Reconnaissance, start the clock. The game ends in failure if the target isn’t killed or captured by the time the clock runs out.

Bosses: This mission has two bosses. One in TL6 and one in TL7.
Boss 1: Combat: 5
Last Boss (Target): Combat: 3

Random Events: When the team reaches a new Threat Level from TL 2 to 6, roll 1d6. 1-3 No random event. 4-6 Random event.
Event Threat Level 2: Helicopter goes down. Team is okay, but might be stranded if they can’t get another helicopter in.
Event Threat Level 3: Attacked from a high position. Only ranged combat possible at a -1 modifier for the entire team.
Event Threat Level 4: Blocked. The enemy has successfully barricaded the path.
Event Threat Level 5: Human shield. The enemy is using a woman as a human shield.
Event Threat Level 6: Ambushed. All combat is within close-quarters or one-on-one.


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