Posts Tagged ‘situations’

posted by on Game Chef 2009

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Changing Situation Table 1d8 What happens 1 Escalate 2 Reverse Reward 3 Wipes Clean 4 Changes Completely 5 Setback 6 Lost Cause 7 It Worked, but… 8 Complete Escalation Escalations and Complete Escalations The GM plays off the current situation, but makes it harder. Example: While the group is trying to hide from security cameras [...]

posted by on The Miriam Incongruity

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Quantum Communication Box Each character has a QCB loaded with 5 minutes of conversation given to them by the church for undertaking this dangerous journey. One end is meant to be given to family, friends or close organization, but can be kept and used or given away later. The Teutonic Knight also has a 10 [...]