The passage of time leads to death. Death leads to dust or eternal life as an Undead. Time passes.
-From Chant of the King
Time
The GM tracks the time passed. She does so both for starship days and planetside days. One day on a starship equals five days planetside.
As time passes traveling on a starship, the character’s contacts age. Any family or friend will be getting older and closer to death (average life expectancy is 190), and the GM played Operation Handler (Joshua), already elder, statistically gets closer to death. For each year, Joshua has an additional 10% chance of death. Who will handle the escape when he dies?
As time passes events happen. For each week, month, and year passed, roll on the following tables. The GM decides how these events are incorporated into the game.
1d10 |
Week | Month | Year |
---|---|---|---|
1 |
Quiet | Planet-wide epidemic | Planet level government fails |
2 |
Local planet-wide strike | Local outbreak of war | Vatican discovered by Undead |
3 |
Local planet-wide government event | Trade Blockade of planet | War declared against Church |
4 |
Local rewarded everlasting life | Mourning over the death of an Undead | Major Undead Houses Split |
5 |
Quiet | Navy Ships searching the system | Planet Eater Unveiled (Second roll, used) |
6 |
Major planetary natural disaster | Mass planetary exodus | Chemical WMD kills all living on planet |
7 |
Quiet | Ship breaks down and must wait for rescue | Church navy suffers major defeat |
8 |
Local rewarded everlasting life | Solar event affects the ship as it enters the system | War on smugglers declared |
9 |
Planetary celebration | Local noble awarded undead status | Undead Army deployed on all worlds |
10 |
Local rewarded everlasting life | Church and Undead naval skirmish on outskirts of system | Systematic execution of all living beings begun until child turned over |
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