Open the Pod Bay Door

PIA16610

While investigating a distant star system, the cryogenic, terraforming, colony starship Appleseed became infected by a computer worm. A planetary scouting team was caught outside on the unarmed, short-range pod, the Snow Day. The ship’s infected robot killed everyone awake on the Appleseed and locked the team out. The pod’s air supplies are almost gone…

a story game for 2 to 5 people

Find the latest version here: Open the Pod Bay Door Story Game

DownloadOpen the Pod Bay Door – Game Chef Version

WordOpen the Pod Bay Door – Game Chef Version

Extra Turn Tracking SheetWorksheet

Open the Pod Bay Door Supplements

free rpg

SupplementB.I.L Homicidal Robot – Game Chef Version

vortexclass

SupplementLockheed Vortex Short-Range Pod

REVISIONS

1) You can play the Open the Pod Bay Door rpg with the original rules or use the following revision for resolving actions. The revision is recommended. In the revision, you don’t find out if your action worked until after it’s completed. It adds tension, but eliminates the feeling of impending doom that comes with knowing that failure is certain at the end of the long wait. A minor change makes actions related to a character’s job succeed faster.

If you try both versions, I’d like to hear your opinion about which works better for you and your friends. And why.

Resolving Actions

When a character wishes to do something, roll a d6 (six-sided die). The result determines the time taken. If the action relates to her job, it takes 1 (1-3­), 2 (4-5­), or 3 (­6) turns.

If the character attempts something not related to her job, it takes 2 (1), 4 (2), 6(3), 8 (4), 10 (5) or 12 (6) turns.

At the end of the required turns, roll a d6 to determine success. If the action was related to her job, it succeeds on 1-4, otherwise it succeeds on 1-3.

Track the number of turns that pass on the Turn Tracking Workshop. The character cannot be brought into a new scene until the number of turns pass that were required for the action. If all characters are tied up at the end of a round, all actions fail and Something Desperate happens.

2) In the Game Chef version, death came easy and brutally. In the first playtest, all the characters died due to a piloting error in one turn. This rule change to Failure gives the characters better odds of surviving a disaster.

Failure

When an action fails, pick a player to tell us what has gone wrong. If there was potential of death, roll a die. On a roll of 4-6, the character dies. Tell us how. If others were also in danger because of the action, they also roll.

3) B.I.L is deadly and there wasn’t enough time to counteract its actions, so that’s been revised to address the problem.

Resolving Robot Actions

A reaction to stop harm succeeds on a 1-4. This turns any one character’s action into a possible deadly failure. A complication succeeds on a 1-5, and will harm the crew or a member of the crew in 3 (1-2) or 4(3-5) turns or 5(6).

Quick and Dirty Battle Born

cover

You are one of the few remaining immunes (from the Pacification Virus) and belong to the misfit Squad 76, known as the “Spirit of Baltimore” (of 100 squads with #1 being the best and #100 the worst). Battle Born, part of the League’s Military Assault and Combat Expedition (MACE) or as the troopers say, “Most Anyone Conscious and Expendable,” are equipped with an overly-complicated, mech-style battle suit. In a poker game, Sarge managed to win a Resolution Class dispatch ship, the Dauntless Perisher. Your job is to carry out the League’s orders to the best of your ability (command’s expectations are very low, very very low) while keeping the pacified and unarmored (affectionately known as squishies) safe (usually from your malfunctioning EE suit or poorly aimed kinetic shells).

How will you complete your orders?

Download: Quick and Dirty Battle Born

Design Notes

CoverMini01Back in the 1990s, Space Gamer Fantasy Gamer under Red Rahm published a freestyle game each issue. The first issue published by Red included a game called Battle Born. I always enjoyed the game and the setting and wanted to play it again sometime. With time short, I wanted a simpler system and then ran across Lasers & Feelings by John Harper. I decided to mash Laser & Feelings and Battle Born to get a simple system that still felt like Battle Born. Lasers & Feelings is brilliant and I’m not sure if this mashup is as good as either original game, but what the heck.